Currently, I see no advantage, because VirtualBox already has 3D acceleration support. Depending on the availability of hardware documentation and man-power, the free and open-source driver lag behind more or less in supporting 3D acceleration of new hardware. The Mesa state tracker is the piece which interfaces core Mesa to the Gallium3D interface. Tungsten Graphics Shader Infrastructure. The only work would be providing the needed Gallium3D pieces once.

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Current state trackers for Gallium3D include: As far as I understand it Gallium3D galium3d written to work in a similar way to the real hardware used in modern graphics cards.

The handle it creates can be used to initialize EGL and to create render target buffers. Implicit fencing is used for synchronization between graphics drivers and the GPU hardware.

Gallium3D: a short explanation where it fits in

Notify me of new comments via email. I’m afraid that the situation is still pretty much what it was. This significantly broadened the available range of hardware support achievable when using the Mesa library. This site uses cookies. I thought that you meant by that that the driver wineows you posted a link to above does that conversion or what was your intention in mentioning that?


Mesa is hosted by freedesktop. Intel g and Cell Gallium drivers were removed from the master branch of Mesa as unmaintained and broken. Similarly there is no technical reason to flange it with NIR, but yet Intel’s employees implemented their Vulkan driver that way. Either as a Windows specific driver, or within Wine.

Until Gallium3D has matured there’s not that much to consider. All trademarks used are properties of their respective owners.

Mesa (computer graphics) – Wikipedia

Early the state was that the first real world driver, an older Intel one, was working quite well. Mesa started off by rendering all 3D computer graphics on the CPU. Support multiple operating systems. OpenGL commands such as glDrawPixels are translated into textured quadrilateral rendering. Including in relation to maintaining our current drivers. Many problems and open points are in pipe for a clean and basic implementation.

So I will be happy with Mesa although it’s not the best support.

Several free and open-source graphics device driverswhich have been, or are being written based on information gained through clean-room reverse engineeringadopted the driver model provided by Gallium3D, e.

I brought up KMS because it seems like it might actually be more important.

Windkws I was recently asked by Max what Gallium3D is and tried to fit it into a short and handy answer: This makes developing drivers for new device classes OpenVZ is interesting for example for galliium3d phones much easier. Nonetheless, as most components interacting with the Mesa stack are open source, experimental work is often done through altering several components at once as well as the interfaces between them.


I don’t think that switching to Gallium3D would magically improve our performance, but rather that profiling of our stack as it is to look for the bottlenecks would be a better time investment.

Mesa translates these specifications to vendor-specific graphics hardware drivers. Another is the sharing of code. Initially supporting Mesa and Linux graphics drivers, Gallium3D is windoqs to allow portability to all major operating systems and graphics interfaces.

CSOs help to filter out redundant state changes from getting sent to the driver. Page 1 of 3 1 2 3 Last Jump to page: Major commits were made to the code to support Direct3D 9.

All benchmarking on Windows and Linux and between the Radeon Gallium3D and Catalyst drivers was handled in a fully automated and reproducible way using a spectrum of OpenGL benchmarks and games via OpenBenchmarking.